Ardem Private and Dedicated Servers
Last verified 20 August 2026 against the official Steam store page and playardem.com.
Yes, Ardem supports private servers. Techtive Games confirms private hosting through server providers at launch, with dedicated server files released after launch so communities can self-host. Owners set the ruleset — PvE, PvP, PvPvE or roleplay — and mod support through CurseForge extends that further.
Ardem's server model is one of the clearest signals about what kind of game Techtive Games is building. Player-hosted worlds with owner-set rules and mod support is a PC-native, community-first design — and it is confirmed rather than hoped for.
Hosting facts
| Question | Answer |
|---|---|
| Private server hosting | Supported via hosting providers |
| Dedicated server files | Released after launch |
| Self-hosting on your own machine | After server files release |
| Owner-configurable rulesets | PvE, PvP, PvPvE, roleplay |
| Mod support on servers | CurseForge partnership + Steam Workshop |
| Max players per server | 64 at launch, goal of 100+ |
| Hosting cost | Not announced |
Two routes, on different timelines
Hosting providers, from launch. Techtive Games confirms private server hosting will be available through providers. This is the standard model for survival games: you rent a slot count from a company that runs the machine, and you get a control panel for settings, restarts and mods. It works from day one and requires no technical knowledge.
Dedicated server files, after launch. The studio has committed to releasing server files so communities can self-host on their own hardware. That is the option that matters for large communities, for people who already own a server, and for anyone who wants full control over configuration and data.
The gap between the two is worth planning around. If you intend to run a community from the Early Access launch, budget for a hosting provider rather than waiting for self-hosting.
What owners control
The headline power is the ruleset. Techtive Games confirms server owners choose between PvE, PvP, PvPvE and roleplay, which is the single decision that most defines a server's character — see is Ardem PvP or PvE for what each means in practice.
Beyond that, the studio notes servers may also restrict perspective: Ardem supports both first and third person with a keybind to switch, but some servers may restrict one of the views. That is a meaningful competitive setting on PvP servers, where third person lets players peek around cover.
Mods are a server-side decision
Techtive Games is working with CurseForge on modding, and Steam Workshop is enabled for the game. In a game with player-hosted servers, that combination usually means mods are installed and enforced by the server rather than chosen by individual players — which is how roleplay and total-conversion communities are built. Detail: Ardem mod support.
What you are actually hosting
Not just a lobby. The official site describes Minnowa as a persistent 24/7 world that keeps evolving while players are offline, with permanent player changes to it. A server is a continuous world with its own history: looted buildings stay looted, stripped wrecks stay stripped, and player bases accumulate over months.
That has a practical implication for owners. Wipe policy becomes a real decision — wipe too often and long-term projects like electrical infrastructure never pay off; never wipe and the resource map gradually empties for new arrivals.
What it will cost
Unknown. No hosting partner or pricing has been announced, and cost will depend on the provider, the slot count and the region. As a rough frame of reference, 64-slot survival game servers from mainstream providers generally sit in the low tens of dollars per month — but that is a genre observation, not an Ardem figure.
This page is updated when Techtive Games names hosting partners or publishes server documentation. Tracked on the source tracker.
Key takeaways
- Private server hosting is supported from launch through hosting providers.
- Dedicated server files for self-hosting are promised after launch.
- Owners set the ruleset, and may also restrict first or third person view.
- Mods are installed server-side via CurseForge and Steam Workshop.
- Hosting pricing has not been announced.
Frequently asked questions
Can I self-host an Ardem server on my own machine?
Eventually. Dedicated server files are promised after launch; during Early Access the supported route is a hosting provider.
Can server owners run mods?
Yes. Techtive Games is working with CurseForge on modding, and Steam Workshop is enabled for the game.
How much will an Ardem server cost?
Unknown. No hosting partner pricing has been announced, and it will depend on the provider and slot count.
Can I password-protect an Ardem server?
Private hosting is explicitly supported, which is the mechanism for invite-only communities. Techtive Games has not published the full configuration options yet.
How many players do I need for a private server to be worthwhile?
Two is enough to change the game meaningfully, because carry weight is per-player and base building is the most material-hungry activity in Ardem. Servers scale to 64.